The only hope for the trapped adventurers is to heed the warnings of a mysterious fortune-teller named Madam Eva. Its people are melancholy, misshapen and grotesque, living in fear of the wolves and other creatures that serve Strahd’s evil will. Once there, they must contend with the horrors of Barovia. Heroes from the Forgotten Realms and other D&D worlds can easily be drawn into Strahd’s cursed land. The master of Ravenloft is having guests for dinner. Only the howling of the wind-or perhaps a lone wolf-fills the midnight air. He, the master of Ravenloft, will attend to them.Īnother lightning flash rips through the darkness, its thunder echoing through the castle is towers. He knew they were coming, and he knows why they have come all according to his plan. Strahd’s face forms a twisted smile as his dark plan unfolds. Far below, yet not beyond his ken, a party of adventurers has just entered his domain. The winds howling increases as Strahd turns his gaze back to the village. Rumbling thunder pounds the castle spires. His once handsome face is contorted by a tragedy darker than the night itself. Strahd turns to the sky, revealing the angular muscles of his face and hands. Lightning splits the clouds overhead, casting stark white light across him.
A cold, bitter wind spins dead leaves about him, billowing his cape in the darkness. The vampire Count Strahd von Zarovich stares down a sheer cliff at the village below. Under raging storm clouds, a lone figure stands silhouetted against the ancient walls of Castle Ravenloft. Share on Facebook Share on Twitter Curse of Strahd Storyline